Series logo for Left 4 Dead, (2008) (2009) Valve Corporation Platform of origin November 17, 2008 November 17, 2009 The Left 4 Dead franchise is based on a series of cooperative, video games developed. Set in the days after a outbreak of a viral strain transforming the majority of the population into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.
The games encourage cooperative play between up to four players, each taking the role of one of the survivor characters and the computer controlling any unassigned characters. Players use a combination of weapons, firearms, and thrown objects to fend off attacks from the bulk of the infected creatures, while using an assortment of healing items to keep their group alive. Certain unique infected creatures pose a more difficult challenge, typically requiring teamwork to take down effectively. The games are overseen by an ' Director', designed to give the players a more dramatic experience based on their performance, penalizing players for stalling while rewarding players with special weapons by taking longer or riskier paths. The Director also makes gameplay dynamic, meaning that no two playthroughs are quite the same.
Contents • • • • • • • • • • • • • Setting [ ] The Left 4 Dead franchise games take place in the days following a pandemic outbreak of an infection that transforms humans into feral, zombie-like creatures, seeking to kill those yet to be infected. Within the United States, the Civil Emergency and Defense Agency (CEDA) orders the creation of safe zones with the aid of the military, and evacuates as many people as possible to these areas, aiming to transfer them to islands and ocean-going ships, as the infected are unable to cross bodies of water. A number of people are discovered to be immune to the infection, though they can carry and unintentionally spread it to others. In both games, four of these 'Carriers' or otherwise just immune humans, meet and become the game's 'Survivor' characters, making their way to safe houses and extraction points. Characters [ ] • The follows four survivors as they travel from to.
The game's four Survivors are: • Bill: an old veteran. Leader of the group. • Louis: a frazzled IT analyst. The most optimistic of the four. What Is Open Ly.
Left 4 Dead trailer. This material belongs to EA, not me. Left 4 Dead 2 Gets Reclassified In Australia. Valve's first-person zombie shooter earns an R18+ rating for high impact violence, strong impact themes.
• Francis: an outlaw biker who hates everything, except for vests. • Zoey: a college student who loves horror movies. • The follows another group as they travel from to, and features four new Survivors: • Coach: a portly high school football coach. The leader of the group. • Ellis: a talkative mechanic.
Optimistic, a little naive, and a ' who finds the zombie apocalypse fun and exciting. • Nick: a pessimistic gambler and con artist.
• Rochelle: a low-level TV reporter. Gameplay [ ] The Left 4 Dead games are incorporating elements. A player controls one of the four Survivor characters, and has the ability to move, jump, and use weapons in their possession.
Players are limited to two weapons: a main firearm with limited ammunition taken from ammo caches, and either one (or two pistols) sidearm with unlimited ammunition or a melee weapon. Players also have three additional inventory slots. The third slot gives the player a thrown weapon, including a, a pipe bomb that can be used to lure a horde towards it before it explodes, or a bile jar that can be used to lure a horde to a specific area. The fourth slot provides for either a health kit which they can use on themselves or the other survivors, a defibrillator to revive a dead Survivor, or a special ammo deployment kit providing unique ammo such as explosive bullets. The fifth inventory slot is used for pain pills, giving the player a temporary health boost, or an adrenaline shot, temporarily increasing the player's speed. Some environmental objects like propane tanks or gasoline cans can be carried and thrown at hordes, upon which they can be fired upon as a makeshift explosive, but cannot be stored in the player's inventory. In Left 4 Dead 2, limited-use weapons such as the chainsaw or the machine gun can also be carried in a similar manner.
The player can use whatever object they are holding to temporarily push back any Infected surrounding them. A is used to track each character's health; players are aware of the state of each other's health and special items, and each character is shown to other players through an outlined silhouette on the game's, regardless of walls that separate the characters, and colored based on their health state. A character's health suffers from attacks from any Infected, environmental effects such as fires, and from friendly-fire incidents. When a character's health falls below a certain level, the character will not be able to move as fast until they can restore their health. If the player's health drops to zero, they become incapacitated, and a new temporary health bar appears, representing a period. Should this bar drop to zero, the character dies, and can only be restored either through a defibrillator, appearing later in a level in a 'rescue closet' from which they must be freed, or when the remaining players reach the safe house.
Otherwise, an incapacitated character can be revived with the assistance of any other character. However, if a character becomes incapacitated three times in a row without using a first-aid kit, they will immediately die the third time. Similarly, if a character falls over an edge, they will hang precariously for a limited time, falling to their death if they are not assisted in time.
In the main campaign mode, each campaign is divided into two to five sections. For all but the last section, the goal of the players is to reach the safehouse at the end of the level, where fresh supplies of weapons, ammo, and health items are typically found. In the final section, the campaign comes to a climax and requires the players to either make a stand against waves of Infected as they wait for a rescue vehicle, fill up an escape vehicle's gas tank while fending off the horde, or race through a gauntlet of Infected to make their way to the rescue point. Additional game modes are also available.
A 4-on-4 competitive mode is available, where in alternating matches, one side controls the Survivor characters while the other controls unique Infected creatures. When playing as the Survivors, the goal remains the same as the normal campaign mode. The Infected side tries to prevent the Survivors from making their way to the safehouse; should they be killed by the survivors, they will respawn later as a new creature. Scoring is based on how far the Survivors get and other factors, with the team with the most points at the end of a campaign considered the winner. Other modes are based on single-situation standoffs where the Survivors have to hold out as long as possible. In Left 4 Dead 2 two additional modes have been introduced.
In 'realism' mode, several of the video game aspects are removed from the game, such as the identification of the location of teammates via their silhouette, the respawning of dead characters later in rescue closets, and more severe damage models. The sequel also features 'mutations', game modes based on either the campaign or competitive modes where specific rules may be in place. For example, one mutation may give all the Survivor characters chainsaws from the start, while another may make every unique infected appear as a specific type, such as the Tank. Both games support user-generated content through new maps and campaigns using tools provided by Valve; Left 4 Dead 2 also provides support for custom mutations. Valve has further supported the user community by highlighting popular third-party maps, and including select ones in software patches for the game. AI Director [ ] The Left 4 Dead series uses a collection of routines, collectively the 'AI Director', to monitor and alter the gameplay experience in response to the players. Valve's primary goal with the AI Director was to promote replayability of the games' campaigns, as their previous multiplayer games with this feature, such as and have shown thriving communities of players that continue to play the games despite the limited number of maps available due to the unpredictable nature of online play.
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